Rattletrap the Clockwerk Goblin
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Stats:
Strength: 2.4
Agility: 1.2
Intelligence: 1.3
Intro:
After I had finished my Enigma dota guide, I was playing it and using it to make sure it works. After a few very successful games, and a few unsuccessful games, I played against a very skilled CG (Clockwerk Goblin) player. It was then did I realize that I have always underestimated CG, then I decided to work on various builds and figure out how Rattletrap works. And now, the guide.
Pro's
-He is unbelievably ownage in early and middle game.
-Has a fun ultimate that works really well with one of his skills.
-His skills in general work really well together.
-He is unbelievably ownage in early and middle game.
-He's a great chaser middle-late game.
-People underestimate him sometimes and get cocky. That's his cue to own them upside the head.
-Fun maphack skill.
-He is unbelievably ownage in early and middle game.
Con's
-He's not really powerful late game, especially against late game carries.
-His ultimate only works on unfriendly and neutral creeps, which can complicate aiming from time to time.
-His skills don't really allow too many escape's from ganks.
-Messing up his skills are easy.
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Stats:
Strength: 2.4
Agility: 1.2
Intelligence: 1.3
Intro:
After I had finished my Enigma dota guide, I was playing it and using it to make sure it works. After a few very successful games, and a few unsuccessful games, I played against a very skilled CG (Clockwerk Goblin) player. It was then did I realize that I have always underestimated CG, then I decided to work on various builds and figure out how Rattletrap works. And now, the guide.
Pro's
-He is unbelievably ownage in early and middle game.
-Has a fun ultimate that works really well with one of his skills.
-His skills in general work really well together.
-He is unbelievably ownage in early and middle game.
-He's a great chaser middle-late game.
-People underestimate him sometimes and get cocky. That's his cue to own them upside the head.
-Fun maphack skill.
-He is unbelievably ownage in early and middle game.
Con's
-He's not really powerful late game, especially against late game carries.
-His ultimate only works on unfriendly and neutral creeps, which can complicate aiming from time to time.
-His skills don't really allow too many escape's from ganks.
-Messing up his skills are easy.
Tue Jun 30, 2009 4:40 am by Mrconfus3d
» Building a new computer
Wed Mar 25, 2009 4:16 am by hollander208
» Bot hosting
Tue Mar 24, 2009 12:43 am by Mrconfus3d
» Tetris
Mon Mar 23, 2009 6:19 am by Mrconfus3d
» fmylife
Sun Mar 22, 2009 8:20 pm by hollander208
» Xfire skin
Sun Mar 22, 2009 5:37 pm by Mrconfus3d
» Pay to play or Free to play? Debate it here!
Sat Mar 21, 2009 8:43 pm by hollander208
» Legendary Gladiators 1.6a
Sat Mar 21, 2009 8:37 pm by hollander208
» Fallout 3: Operation Anchorage
Sat Mar 21, 2009 8:35 pm by hollander208