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Team Fortress 2 New Patch, Scout EmptyTue Jun 30, 2009 4:40 am by Mrconfus3d

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    Team Fortress 2 New Patch, Scout

    hollander208
    hollander208
    Clan Moderator
    Clan Moderator


    Number of posts : 48
    Age : 37
    Registration date : 2008-08-27

    Team Fortress 2 New Patch, Scout Empty Team Fortress 2 New Patch, Scout

    Post  hollander208 Thu Feb 26, 2009 9:35 am

    There are two new patchs but the new patch, Feb 24 and Feb 25, is for the Scout. New weapons, Achievements, game mode "Arena", and maps.

    New features

    Added The Force-A-Nature, The Sandman, and Bonk!

    Added 35 new Scout achievements

    Added crit boosted on/off sound effects

    Added new sounds for upgraded teleporters

    Added new sound for a fully charged medic dying

    Add bonus points section to scores

    Scouts earn a bonus point for killing Medics who are actively healing a target

    Added several new speech concepts, mostly hooked up to new Scout lines

    Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

    Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

    Added several new Arena mode announcer speech events.

    Added "First Blood" to Arena mode

    Removed 2x item respawn times in arena

    Changed backstab handling to fix facestabs

    Spies disguised as enemy team can now see player IDs for enemies


    New maps

    Added community maps: cp_egypt, arena_watchtower, and cp_junction

    Updated cp_fastlane with Arttu's new version


    Mapmaker requests

    Added new input for forward speed modifier to FuncTrainTrain

    Added TeleportToPathTrack input to func_tracktrain


    Bugfixes

    Fixed a bug where players would sometimes gib from non-gib damage kills

    Fixed stat screen showing an entry for a class called "map."

    Fixed item model panels not using team skins

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